Year in summary - video game sales reach record levels
Video
game sales are projected to grow nearly 10% this year, to reach
a record of $18.5billion. With teenagers being a substantial portion
of buyers of video game entertainment, the hope that the physical
activity promotion message may have taken a foothold among youth
over the past year, seems misplaced.
It does not help the physical activity promotion cause, when video
games receive positive media coverage. A recent headline
on CNN.com read as follows: "Study: Playing video games not
so mindless".
The report cited a study from the University of Rochester, which
involved measuring one single outcome - visual skills - of players
and non-players of video games. Among the small number of subjects
that took part (16people in one study, 17 in another), CNN reported
the video game players "kept better track of objects appearing
simultaneously". A counter-point to the 'positives' of video
game playing - the negatives of the violent and aggressive nature
of some games - was provided. What CNN did not mention is the substantial
detriment regular video game playing will have on a young person's
physical health.
While video games may not lessen the mind, they certainly lessen
the body's ability to perform physical work. Children and teenagers
who regularly substitute video games for sports and outdoor play
compromise their physical health - aerobic and anaerobic fitness,
strength, flexibility, muscular endurance, and a healthy body weight.
Think for a moment about the cumulative effect of the time spent
playing video games. A child or teenager who is a heavy user of
video games - defined here as 3 hours per day - logs 1092 hours
per year. In comparison, a young person involved in sports training
for just half that time per day - will enjoy a level of physical
fitness much higher than that of his or her peers.
Parents, teenagers, and children deserve information on the very
real benefits (dose-response benefits) that accrue to young people
who are physically active. In media reports on video games, sedentary
activity that is a direct outcome of this form of entertainment
is worthy of mentioning.
The wholesale substitution of video games for exercise should not
be ignored. Instead, from a physical health standpoint, a balance
between regular exercise and relaxation should be encouraged.
Darren Dale
Health, Fitness & Nutrition Section Editor
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