| AAHPERD
2005 Convention Reflections continued...
To me, what’s most important is that we recognize that pedometers,
like any other piece of technology are just tools. Top quality PE
programs don’t depend on special technology. They are the
result of quality teaching by motivated educators. And as you already
know quality teaching is quite possible without special equipment.
Certainly a sufficient amount of the appropriate equipment helps
us to teach better, but noticeably our best teachers refuse to let
an absence of equipment inhibit their effectiveness.
In my mind it’s curriculum that is the key to a quality PE
program. It’s not a very glamorous discussion topic but it’s
at the core of good programs. So, with that in mind I was interested
to hear what Luke Kelly and Vincent Melograno had to say about curriculum
and a new form of technology.
Kelly and Melograno are the authors of the recently released Developing
the Physical Education Curriculum. Although Kelly is better known
for his work in the area of Adapted Physical Education, he has for
many years tried to point out that assessment should be at the core
of all PE teaching. Long before “assessment” became
a trendy topic in most of our minds, Kelly helped to develop a PE
curriculum planning process that encouraged teachers to begin with
the end in mind. Assessment, he argued, allowed teachers to discover
what their students could already do, rather than guessing what
to teach and hoping some kind of learning would occur. He observed
that most teachers planned lessons without much idea of student
needs. And in response to protests about not having enough time
to teach in PE let alone assess, he questioned how if we aren’t
assessing we can be sure that we are actually teaching anything?!
Kelly and Melograno’s conference session wasn’t plugging
their book but rather suggesting that we consider a new tool for
assessment. Ten or more years ago, the release of Apple’s
handheld PDA called the Newton, transformed our thinking about assessment.
The Newton not only recognized handwriting but also allowed the
electronic collection of data that could be carried around the gym
then uploaded onto a personal computer. The Palm PDA followed and
today we have a multitude of handheld devices that can serve as
computers, phones, cameras, and more. For physical educators, faced
with collecting assessment data on hundreds of students, the PDA
has become the recording tool of choice. In contrast to paper and
pencil, once data has been recorded electronically it can easily
be manipulated and shared and avoid tedious and time-consuming copying.
However, as Kelly and Melograno pointed out PDAs have limitations.
Because they are small they are difficult to read – especially
for us older folks whose vision is failing! Data input requires
multiple clicks and because of the small screen size only a limited
amount of data can be displayed. According to Kelly and Molograno,
once the novelty wears off, PDAs are often not used by PE teachers.
A possible alternative they suggested was a relatively new device
called the Tablet PC. These are sized similar to a small laptop
computer. Being larger and heavier is arguably their main disadvantage.
But because they have a larger screen they are much easier to view
and use, and enjoy the benefit of being fully functional computers.
There is no uploading because data recorded on the Tablet PC goes
immediately into a Windows based computer program. They can run
any Windows program and also will recognize your handwriting (with
a bit of practice). As both the price and weight of these devices
drops you might want to investigate them as an alternative to a
PDA.
The final session I’m going to report on was George Graham’s
and Stephen Yang’s presentation on video games, entitled “If
you can’t beat ‘em, join ‘em.” Already popular
in many schools, movement-oriented video games offer an alternative
way to get students moving. As Graham rightly lamented, the days
are gone when kids walk home from school only to immediately run
outside and become absorbed in neighborhood play. Like it or not,
video game-playing fascinates today’s youth. Until recently
this was a disturbingly sedentary activity but now there are many
games designed to get players moving. They can be played anywhere
and don’t depend on teammates.
Graham and Yang observed that many avid video fitness games players
are not youngsters who enjoy traditional physical activities. Also,
while we can make changes to our PE programs we can’t change
children’s homes. The popularity of game playing at home provides
us with an opportunity to promote physical activity outside of our
classes.
If you’ve not seen or played one of these games, now would
be a good time to learn more. They can be played on all of the popular
systems – X Box, Nintendo, and Play Station – and the
equipment is not expensive. Players can set their own level of challenge
and thereby control their success rate. Feedback is instant and
it appears that both boys and girls enjoy the various challenges.
Some teachers are now trying to make these games available to students
outside of PE, before school, during recess, and after school. They
can also be used in regular classrooms for activity breaks. All
students can follow along while watching a large TV screen.
While I haven’t changed my unease about how easily technology
can distract us from what’s really important in quality PE
programs – the curriculum and the teachers – visiting
this final session did at least relieve my stress of worrying about
a convention take-home gift for my son. A video fitness pad now
sits in front of our home TV. Just as was the case when I learned
how to ride a unicycle, my new goal is to become fitness-video-game-playing-proficient-enough
so I can show up to class soon with my mat and try to impress our
PE majors with my newly learned fancy footwork.
Stephen C. Jefferies, Publisher
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