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October 2004 Vol.6 No.9   Conference/Workshop Calendar
 Editorial

Hurry, get outside while you still can! Before you know it, the wind will be howling, the snow will be falling, and we'll be trapped back indoors with our students. Take these next few fall weeks and get them outside for activity. Take a look at the outdoor scavenger hunt with the use of a compass.

Also, start to preach about the importance of not only a healthy attitude now, but more importantly making your lifestyle healthy. Take a look at the presidential challenge for teens, as well as the Get Active, stay active program. Enjoy.

Lloyd Gage - PELinks4U Graduate Assistant

Sporttime
 Active Lifestyle Program

If you're active less than 30 minutes a day/5 days a week (or 60 minutes a day for youths under 18), this program is for you.

The Active Lifestyle program shows you how to make a commitment to staying active, and stick to it. The program helps you set realistic goals to encourage fitness for a lifetime. The rules are simple. You can choose from all kinds of activities. We'll also give you a personal activity log to guide you every step of the way.

Because your hard work shouldn't go unrecognized, you can also earn awards. You can earn the Presidential Active Lifestyle Award by meeting your daily activity goal (30 minutes a day for adults/60 minutes a day for youths under 18) at least 5 days per week, for a total of 6 weeks.

That means if you stick with the program, you can earn an award in a little over a month. So what are you waiting for?

The Rules of An Active Lifestyle
1. Choose an activity
  Just about any physical activity where you're using large muscle groups and burning energy counts. Playing softball. Taking an aerobics class. Even doing chores around the house. They're all on the list of activities. You can take the Challenge by yourself, or together with friends and family.

2. Get active
  Your goal is to meet your daily activity goal (30 minutes a day for adults/60 minutes a day for kids under 18) at least 5 days a week, for a total of 6 weeks. You can take up to 8 weeks to complete the program.

3. Track your activity
 

Our personal activity log makes it easy for you to track the time you spend on activities, right online. You can log your time as often as you want, in amounts as short as 5 minutes. Although you can't log time for activities you haven't done yet, you can go back up to 14 days to enter past activities.

You can also keep track of your progress on paper by downloading an activity log form. [PDF] Keep in mind, this means we won't have an online record of the activity points you earn - so you can't carry them over if you ever want to compete for a Presidential Champions medal.

4. Order your award
  When you reach your goal, your activity log will remind you that you've earned an award. You can order it right online or by mail. Then you can continue earning awards in the Active Lifestyle program or move on to the next challenge: the Presidential Champions program.

Phi Epsilon Kappa

Can I use a pedometer? Absolutely. If you like to run, jog, or walk, you can use a pedometer - a small device that automatically counts the number of steps you take. Then just record the amount in your activity log. Different people will have different daily goals:

Girls 6 to 17 - At least 11,000 steps a day
Boys 6 to 17 - At least 13,000 steps a day
Adults 18 or older - At least 10,000 steps a day

If you want to log minutes one day and pedometer steps the next, that's okay. As long as your meet you daily activity goal of minutes or steps.

For more information, check out the President's Challenge

 Outdoor Activity

Get outdoors before its too cold with this activity from PE Central.


Name of Activity: Orienteering Scavenger Hunt

Purpose of Activity: The students will take a reading with a compass, and use the compass to reach multiple checkpoints.

Prerequisites: Travelling directions such as north, south, east, and west.

Suggested Grade Level: 6-12

Materials Needed: Compasses (one for every student), one demonstration compass (either large one or overhead), balloons, poly spots, and direction cards.

Description of Idea: Begin class by telling the students that orienteering is a race to find different control markers hidden in back country using only a map and compass. The first thing they need to learn before orienteering is how to use a compass.


Demonstrate use of a compass with a large demonstration compass, or an overhead projector. The students should be able to identify the following compass parts:

Compass base is the rectangular bottom part of the compass.

Compass needle or magnetic needle is the red and white arrow that moves. The red part of the needle always points north.

Compass housing or dial is the turnable dial on the compass. The numbers on the dial refer to degrees of azimuth, also called a bearing.

Direction of travel arrow or sighting line is the arrow on the compass base. This is the pointer to where you want to go.

To use the compass, hold the compass level so the magnetic needle turns freely. Rotate the compass dial to a desired bearing (so the sighting line falls directly on a bearing such as 90 degrees which is east). Hold the compass so that the back of the compass (part of the compass base opposite the direction of travel arrow) is at your belly button. Keeping the back of the compass at your belly button, turn in a circle until the red end of the magnetic needle lines up with zero degrees (north) on the compass dial. The direction of travel arrow now points to the bearing set on your compass. For more information on using a compass, go to www.learn-orienteering.org/.

Walk the students through the cues and repeat the steps to face different directions and bearings. Practice travelling at specific bearings by setting the compass to a bearing, picking a spot on the gym wall that the directional arrow points to, and walking towards that spot.

After the students have grasped the reading of a compass then you can start them on a Scavenger Hunt. If they need more time learning how to read the compass then you may want to wait till the next day to do the Scavenger Hunt.

...on to Orienteering Scavenger Hunt

Speed Stacks


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 Contribute Your Ideas
If you have ideas, comments, letters to share, or questions about particular topics, please email one of the following Secondary Section Editors:
Jon Poole
Isobel Kleinman

 Orienteering Scavenger Hunt

...continued from "Outdoor Activity"

Set up the scavenger hunt by spreading poly spots on the floor of the activity area. Write the following directions on different scraps of paper so that each course is on a different piece of paper:

Course 1
120°-10 Steps
240°-10 Steps
0°-10 Steps
Course 2
300°-8 Steps
60°-8 Steps
180°-8 Steps
Course 3
90°-12 Steps
180°-12 Steps
270°-12 Steps
0°-12 Steps
Course 4
90°-6 Steps
180°-8 Steps
330°-10 Steps
Course 5
130°-3 Steps
220°-4 Steps
310°-6 Steps
100°-5 Steps
Course 6
110°-6 Steps
200°-8 Steps
290°-12 Steps
80°-10 Steps

Fold the paper and put one of these in each balloon. Blow up the balloons and spread them around outside of general space. Putting the course directions in the balloon is optional.

Begin the activity by having students split up into pairs. Stress the fact that they never travel alone! They may be in a team of three if you have an odd number of students in class. One partner goes to a poly spot on the floor and the other partner gets a balloon and meets their partner at the spot. They pop the balloon and get the directions out of it.

Digiwalker

Make sure they pick the balloon up after they pop it. Each student uses their own compass, but they travel as a team according to the directions. The directions on the sheet of paper will lead them back to where they began - the poly spot.

Teaching Suggestions:

The compass will not be accurate if used next to metal objects such as watches, belt buckles, and metal poles.

Make sure students pick a reference point on the wall when walking, rather than always watching their compass.

Have everyone practice facing different directions (different bearings) before traveling.

Variations:

The balloon idea is optional.

Use a penny or a small marker that is more difficult to see instead of the polyspots.

I got pictures of lots of cool parks all over the world and used these and told the students that this is the area that they were traveling in.

Assessment Ideas:

Have students write how many steps away from their poly spot they ended up.

Nutripoints

 Teens: Get Active, Stay Active

TEENS! Get Active Stay Active is a site to get you moving. It's FREE! It's EASY! And, you'll look good, feel good as you log your activity (up to 6 days back) and take charge of every minute. Come back daily. Come back with friends. You'll feel like a winner.

Teachers, turn your students on to a healthy lifestyle with Get Active Stay Active! Students keep electronic fitness journals & participate in the President's Challenge. To get started, register your school and classes then ask your students to register (they create a user name & password) under that school and class. Note: Kids can log activity up to 6 days back and we do not recommend making this a mandatory class assignment.

Check out the "Get Active, Stay Active" program.

TWU
PE Central
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